11Jul/110

Building synergy between mobile apps and print media the German way!

Leading auto maker Volkswagen demonstrates the power of mobile media and smartly integrates it into its print campaign. This is a unique marriage between mobile applications and print. Check out the campaign by clicking here and let us know what you think.

24Feb/110

TopoGun 2.00 Sneak Preview 6 – Morpher

19Jul/100

ZBrush VS. Mudox vs. (Mari)

Mari is a 3D texture painting application.
but it is unique!

Mari was originally developed at Weta Digital. The technology was driven by the texture department's need to handle complex, high resolution textures on 3D models in District9, The Lovely Bones and Avatar.

Born out of genuine production experience, Mari was designed as a full 3D paint tool with a responsiveness and feature set that puts even the best dedicated 2D paint systems to shame. Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures – quickly and elegantly.

Check out the Mari play list on The Foundry's YouTube channel. We've just added a new demonstration of Mari's Multilayer Shaders and you can watch demos of Mari Warping Tools, Mari 2K Textures and 32K Texture Support too.

8Jul/100

Open Source Software “Selfishness People”

Open Source Software has a special meaning for Walt Disney Animation Studios (WDAS).


The Studio has a deep history of technological innovation, ranging from pioneering the use of digital methods for creating hand-drawn animation using the Academy Award® winning software, CAPS, to developing 3D painting and rendering techniques in Deep Canvas, also Academy Award® winning software.

Through the years, the Studio has continued to innovate in all aspects of creating animated works. As the state of the industry has changed, allowing Open Source Software to become a common foundation for many technologies, WDAS has championed the use of and now contributes to such software. In short, we want to contribute back to the community; therefore, we have established this platform.

We encourage you to investigate and use the technologies we are sharing. We also very much welcome your collaboration and contribution in these areas.

Ptex is a texture mapping system that requires no UV assignment. It maps a separate texture per-face using the implicit parameterization of the mesh. Licensed under the BSD license.

wow! see this link..

http://www.disneyanimation.com/technology/opensource.html